What is available today
A snapshot of what you can use, written on 14 October 2026 and updated on 15 October 2026 for the tutorials. Preview items are labelled; a merge or a source preview is not a deployment.
Availability
| Component | Status | What you can use |
|---|---|---|
Standalone profiler (vapour-profiler) |
Public, early | probe-test, the BPF build pipeline, the lifecycle test harness, the .vpt v1 trace specification |
| Local performance dashboard | Implemented maintainer checkout; not yet a published release | dashboard, authenticated loopback API, CPU/RSS/PSS capture, dump viewer, flamegraphs, offline/Claude reports and comparisons |
| Browser telemetry | Staging-only preview | Metrics, overlay, .vpt export and offline or direct-Claude analysis through an explicit integration API. Not wired into the player yet |
Publishing CLI (vapour-cli) |
Preview, not yet released | login, logout, whoami, create, publish, store-page/media validation and upload, and one-time version publishing |
Per-asset load cost (asset records, dashboard panel, /api/assets) |
Preview: merged to the profiler main branch, not yet released | The format, analyzer ranking and dashboard panel. No producer emits asset records yet, so a live capture shows none. See Find expensive assets |
Starter templates (vapour template) |
Preview: merged to the CLI main branch, not yet released. The three template repos are public in the vapour-computer org |
Clones a skeleton repo and sets up vapour.toml and store/. The skeletons contain no engine project yet, so a build still needs one added |
Local testing (vapour test) |
Preview: open pull request, not yet released | A local web server for your build, an FPS overlay, and (Linux) the profiler launched on a private browser profile. See Profile locally |
Touch controls (vapour controller, [controller]) |
Implemented in a maintainer checkout; not yet released | Layout, validation and preview in the CLI. The player-side overlay is a preview we have not tested on a device |
Engine builds (vapour build, [build] command/boot/split) |
Preview, on the CLI main branch; not yet released | Godot, Unity and Bevy exporters, custom commands, boot-file metadata |
Publishing GitHub Action (vapour-ci) |
Preview, not yet released | Composite action and engine templates. Needs a CLI release first |
| Vapour platform (hosted) | Staging | Accounts, tokens, store pages, media, versions, publishing and play on the staging site. Production is not open |
When a guide says "from your checkout" it means a checkout that contains that implementation. Cloning a repository that has no release yet does not give you the unreleased tool.
Still planned
- Native Lite/Full metrics, a terminal UI, runtime adapters and symbolization.
- Native
on,off,live,dump,analyze, keyring commands and signed releases. - Vapour CLI synchronization and simultaneous native/browser source orchestration for the local agent.
vapour profiler ...,vapour scope ...and thevapour://handler.- Live player wiring, a cross-origin telemetry bridge and native forwarding.
- Standalone file-analysis command; saved dumps can already be imported/analyzed in the local dashboard checkout.
- A verified three-path demo and measured overhead targets.
Update this page when code lands
See dashboard usage for current instructions. Its native
collection uses /proc; full eBPF frame/stack collection remains pending.
Change a workflow's availability only when its command, route or hook actually exists.